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I haven't played it myself so take the following with a grain of salt, but according to all of the comments I've read its exactly what it says on the tin - a horizontal ARPG where the classic mouse-smashing gameplay has been replaced with shoot'em'up mechanics instead. Have a look:Īs you can probably guess from the title Drifting Lands has just recently arrived on Steam, and I'm very glad to say that it has gathered mostly positive reviews. It'll give you a pretty good idea of what exactly Drifting Lands is all about, and how its RPG elements tie into the gameplay. If you're not sure what in the world I'm talking about, you'll find the recently posted launch trailer right below. In other words, its a hack & slash where the sword has been replaced with a space ship. It has a large variety of levels with randomly generated enemies, three classes of ships with around 60 different skills to mess around with, and naturally, a complex loot system with a ridiculous amount of possible item permutations.
Drifting lands focus driver#
Playing the part of the be-cloaked Rania, you are a new arrival in the multi-level sprawling metropolis of Nivalis and it’s the first night of your new job as a delivery driver for the titular and oh –so-shady company, Cloudpunk.In the most basic sense Drifting Lands is a Diablo inspired horizontal shoot'em'up. You’ll spend this long, rain-drenched night ferrying passengers and mysterious deliveries between locations in the various areas that make up the city. From long-forgotten underworlds to the tops of spires, you, your craft and trusty (kind of) canine companion will have hours of fully-voiced conversations as the city of Nivalis and its citizens reveal itself to you. I cannot express how hips deep I was into Cloudpunk. As I accustomed myself to the controls of my HOVA and gently glided around the wonderfully moody skyline - completely rendered in chunky voxels – I couldn’t believe how immersive I found the game. The soundtrack is vinyl-purchasingly good and the sheets of rain that pound down, combined with the rich voice work and tiny vignettes, peeps into the class-systems and lives of the humans, androids and automata that make up the Nivalis was something I could entirely get on board with. Whilst the game was light on gameplay and threat in that you can’t die and even in the on-foot sections (I highly advise using first-person to get the most out of them) aside from collecting items and chatting to folks – you can’t ‘fail’ and the entire focus is on relaxing traversal and letting the narratives around you unfold. I was in an almost zen-like state as I busied myself listening to the landscape-esque synth, drifting across highways and searching for parking spots, even going out of my way to pick up minor collectables. Nothing could dissuade me from the sheer enjoyment I was getting out of Cloudpunk, not the pop-in, ropey frame-rate, loading times between sections, floaty walking animation (hence first-person) or the seeming superfluousness of the number of items you can pick up and sell. The mood was king and I lay gloriously helpless at its wonderful, voxel throne. I was waiting for some tedious stealth section or janky combat section to pop up and intrude but – thank the sweet lord – these sections never arose and I could just potter around getting lost in the dialogue and sounds as I piloted my way to the next delivery. It was about eight hours in when disaster struck.
Drifting lands focus how to#
I was just heading out of the lower regions of the city and coming to what was clearly the final leg of the game when some familiar dialogue cropped up…it was the opening lines of your boss, Control, introducing himself and advising how to steer the HOVA. I thought this was odd, especially when the very first mission popped back up on my map to be re-completed. I quit out of the game and headed back in but the dialogue continued and for the next three hours (I really, really loved this game and refused to believe what had happened) I sat through the entirety of the repeated dialogue of everyone in the game up to the point I was at.

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?⚡️ Double Pug Switch | PS4 | Ten Minute Taster |.? Britt's Brief Bulletin PART III | Flea! | Dream.? Britt's Brief Bulletin PART II | Angry Video Ga.?⚔️ Assassin’s Creed: Valhalla | Review | PS4 | ".?️ Z-Software Talks To Games Freezer | Dev Interv.?♂️ Britts Brief Bulletin PART I | Outbreak Epid.
Drifting lands focus simulator#
? Autobahn Police Simulator 2 | Review | XBOX | ".⚔️? No more Heroes | Remastered | Review | Ninten.? Someday You'll Return | PC | Ten Minute Taste.✍️ Britt’s Brief Bulletin: Postal Redux – 7/10 ✍️.
